Engaging the Elderly in Exercise with Agents: A Gamified Stationary Bike System for Sarcopenia Management
Abstract
This paper introduces a portable, gamified exercise system with an embedded agent, specifically designed to aid the elderly in lowerbody workouts using stationary bikes. The system integrates a custom-made Internet of Things (IoT) sensing unit, a gamified application, and an agent-embedded backend platform. By leveraging real-time feedback along with historical user data, the agent actively contributes to exercise safety and adherence by customizing the intensity of workouts and managing break periods. This novel approach aims to make cycling exercise for sarcopenia prevention and intervention more engaging and effective, promoting regular participation and potentially improving health outcomes.