ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games
Abstract
Offline learning derives effective policies from expert demonstrators' datasets without direct interaction. While recent research consider dataset characteristics like expertise level or multiple demonstrators, a distinct approach is necessary in zero-sum games, where outcomes significantly depend on the opponent's strategy. In this study, we introduce a novel approach using unsupervised learning techniques to estimate the exploited level (EL) of each trajectory from the offline dataset of zero-sum games made by diverse demonstrators. The estimated EL is then integrated into offline learning to maximize the influence of the dominant strategy. Our method enables interpretable EL estimation in multiple zero-sum games, effectively identifying dominant strategies. Also, EL augmented offline learning significantly enhances the imitation and offline reinforcement learning algorithms in zero-sum games.