Altruism, Collectivism and Egalitarianism: On a Variety of Prosocial Behaviors in Binary Networked Public Goods Games

Jichen Li (Peking University), Xiaotie Deng (Peking University), Yukun Cheng (Suzhou University of Science and Technology), Yuqi Pan (Peking University), Xuanzhi Xia (Peking University), Zongjun Yang (Peking University), Jan Xie (Cryptape)

Abstract

Binary Networked public goods (BNPG) game consists of a network 𝐺 = (𝑉 , 𝐸) with n players residing as nodes in a network and making a YES/NO decision to invest a public project. Examples of such public projects include face mask wearing during a pandemic, crime reporting and vaccination, etc. Most of the conventional modes of BNPG games solely posit egoism as the motivation of players: they only care about their own benefits. However, a series of real-world examples show that people have a wide range of prosocial behaviors in making decisions. To address this property, we introduce a novel extension of BNPG games to account for three kinds of prosocial motivations: altruism, collectivism, and egalitarianism. We revise utility functions to reflect different prosocial motivations with respect to the welfare of others, mediated by a prosocial graph. We develop computational complexity results to decide the existence of pure strategy Nash equilibrium in these models, for cases where the prosocial graph is a tree, a clique or a general network. We further discuss the Prosocial Network Modification (PNM) problem, in which a principal can change the network structure within a budget constraint, to induce a given strategy profile with respect to an equilibrium. For all three types of PNM problems, we completely characterize their corresponding computational complexity results.