Goal-Driven Active Learning

Nicolas Bougie (The Graduate University for Advanced Studies (Sokendai) & National Institute of Informatics), Ryutaro Ichise (National Institute of Informatics & The Graduate University for Advanced Studies (Sokendai)

Abstract

Despite recent breakthroughs for learning a rich set of behaviors in simulated tasks, reinforcement learning agents are not yet in widespread use in the real world where rewards are naturally sparse. In fact, efficient exploration remains a key challenge in sparse-reward tasks as it requires quickly finding informative and task-relevant experiences. While cloning behaviors provided by an expert is a promising approach to the exploration problem, learning from a fixed set of demonstrations may be impracticable due to lack of state coverage or distribution mismatch-when the learner's goal deviates from the demonstrated behaviors. Moreover, we aim to obtain a policy that can accomplish a variety of goals guided by the same set of demonstrations (i.e. without additional human effort). We present a goal-conditioned method that leverages very small sets of goal-driven demonstrations to significantly accelerate learning. Crucially, we present the concept of active goal-driven demonstrations to query the demonstrator only in hard-to-learn and uncertain regions of the state space. We evaluate our framework on a set of robot control tasks. Our method outperforms prior imitation learning approaches in most of the tasks in terms of data efficiency and scores while reducing the amount of human effort.