Towards Transferrable Personalized Student Models in Educational Games

Samuel Spaulding (Massachusetts Institute of Technology), Jocelyn Shen (Massachusetts Institute of Technology), Haewon Park (Massachusetts Institute of Technology), Cynthia Breazeal (Massachusetts Institute of Technology)

Abstract

To help facilitate play and learning, game-based educational activities often feature a computational agent as a co-player. Personalizing this agent's behavior to the student player is an active area of research, and prior work has demonstrated the benefits of personalized educational interaction across a variety of domains. A critical research challenge for personalized educational agents is real-time student modeling. Most student models are designed for and trained on only a single task, which limits the variety, flexibility, and efficiency of student player model learning. In this paper we present a research project applying transfer learning methods to student player models over different educational tasks, studying the effects of an algorithmic "multi-task personalization" approach on the accuracy and data efficiency of student model learning. We describe a unified robotic game system for studying multi-task personalization over two different educational games, each emphasizing early language and literacy skills such as rhyming and spelling. We present a flexible Gaussian Process-based approach for rapidly learning student models from interactive play in each game, and a method for transferring each game's learned student model to the other via a novel instance-weighting protocol based on task similarity. We present results from a simulation-based investigation of the impact of multi-task personalization, establishing the core viability and benefits of transferrable student models and outlining new questions for future in-person research.