Hierarchical and Non-Hierarchical Multi-Agent Interactions Based on Unity Reinforcement Learning

Abstract

The open-source Unity platform, where agents can be trained using hierarchical or non-hierarchical reinforcement learning, supports the use of games and simulations as environments for multipleagent interactions. In this demonstration, we present hierarchical and non-hierarchical multi-agent interactions based on Unity reinforcement learning, specifically, hierarchical reinforcement learning that sets different levels of agent's observations to achieve the goal. We created four multi-agent scenarios in the Unity environment, namely, Crawler, Tennis, Banana Collector, and Soccer, to test the interaction performances of hierarchical and nonhierarchical reinforcement learning. The simulation-interaction performances show that hierarchical reinforcement learning can be applied to multi-agent environments and can compete with agents trained via non-hierarchical reinforcement learning. The demonstration video can be viewed at the following link: https://youtu.be/YQYQwLPXaL4