Development of Real-World Agent System for Werewolf Game
Abstract
The authors propose a robotic agent system for a werewolf game to serve as a human-agent interaction method for studying the social behavior of subjects in communication. We developed a robotic agent with a spherical display on the head and created a system that allows people to compete against our robotic agents. We used the AIwolf project framework for our implementation, and applied algorithms extracted from a previous game competition. 1 KEYWORDS Human-agent interaction; werewolf; robot This communication protocol is determined by referring to the AIWolf protocol [11], and is expected to cover approximately 50% of the meaning between agents. This simple protocol permits only limited utterances, such as, "I declare as seer" and "I suspect that he is a werewolf." We evaluated the Werewolf BBS logs, in which 50% of the utterances are represented through 10 protocols. The algorithm of the AIwolf agent used in this paper was designed by Team m_cre. Team m_cre won in the AIwolf competition, GAT2017.