Agent Strategies for the Hide-and-Seek Game
Abstract
We are given an environment with some objects (a city block area) and mobile agents moving in the environment. An agent (hider) can hide behind an object to be not seen by other agents (seekers) through their line of sight (visibility). The aim of hiders is not to be caught for the longest time, and the aim of the seekers is catch all of them in the shortest period of time. We formulate the problem by using visibility based map abstractions. Agents plan their moves by utilizing multi-armed bandits UCB reward update model. We evaluate our abstractions and strategies by simulating the game under various different scenarios.