Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game
Abstract
We present and describe CIF-CK-a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by Mc-Coy et al's Comme il-Faut (CiF) architecture that represents rich social interactions between agents including feelings, social and relationship contexts, and longer term mood. The key contribution of this work is in adapting the richness of social interactions from CiF to a first-person interaction experience and a released distribution of its implementation on the Skyrim game engine.