An Agent-Based Simulation of the Battle of Kokenhausen
Abstract
We introduce a new agent-based model of historical warfare, designed to maintain a structure of command between a regiment and its soldiers. It can model various tactics of different kinds of military forces and is simple enough to build massive simulations. The model is used to simulate the Battle of Kokenhausen (1601), waged between armies of the Polish-Lithuanian Commonwealth and the Kingdom of Sweden. After producing results very close to historical data, alternative scenario of the battle is considered.