Modeling Human Adversary Decision Making in Security Games: An Initial Report
Abstract
Motivated by recent deployments of Stackelberg security games (SSGs), two competing approaches have emerged which either integrate models of human decision making into game-theoretic algorithms or apply robust optimization techniques that avoid adversary modeling. Recently, a robust technique (MATCH) has been shown to significantly outperform the leading modeling-based algorithms (e.g., Quantal Response (QR)) even in the presence of significant amounts of subject data. As a result, the effectiveness of using human behaviors in solving SSGs remains in question. We study this question in this paper.